![]() ![]() Especially as it’ll mean keeping track of wounds with dice or counters on top of having to keep track of actions. My only gripe is that it will mean paperwork combined with stat cards which I’m not a massive fan of. Unless you’ve tried to kick in a Troglodyte Hammerfist then you deserve everything you get. And I suspect that the individual characters are quite capable of inflicting such misery.īut with the alternate activation it means that a bad call or a rushed attack can be pulled back from the brink. Although, once things start to get tasty it certainly will. Rather shrewdly, Megalith managed, to balance the injury mechanic so, on average, a model will only take a point or two of damage in a scrap which means that although the game is quick the body count won’t wrack up too quickly. What’s really cool is, if you’re attacking rather than charging, you can choose to either boost your Melee or Power – the latter of which helps determine the extent of the damage your face kickery causes. 2D6 plus Melee ability, compare against Defence. As we’re on the subject, the face kickery is very quick to resolve. ![]() Models get to perform set numbers of actions as part of their activation which means that models can move rapidly to redeploy against a developing threat or beat the living daylights out of a group of unsuspecting meat bags, just like the legends of old. The right activation option at the right time can allow you to move a character and a unit together for a decisive strike. The main one being that players are not free to move whatever they like during a turn (which is effectively a sub phase/unit activation) but have 4 options that forces you to carefully plan out how your force will behave. Aside from Greeks and Romans running around with Dwarves and beasties it has some very very clever rules. Plus the artwork is cool and, again, evokes that same sense of wonderment. It’s every bit like books of myth and legend and Megalith have worked very hard to create a whimsical yet rich background that I suspect will only get richer if their kickstarter is a success as there’ll be a lovely big glossy rule book. But there’s a fair bunch of rules crammed into a very little book so fair’s fair. Did have to read it through twice though as in an effort to save space the diction took a dive. They’re a little on the light side compared to some starter boxes but I guess the important details are there. Similarly, the quick starter rules are very nicely presented. The features are sharp, the armour detailed and with very few mould lines. The armour is logically thought out so there’s no stupid sculpts to hide the bit no one knew what to do with and they’re all very dynamically posed which ties in nicely with the fast paced face kickery of the game. All wrapped up in some pretty serious armour and large pointy weapons. ![]() Although predominantly Romanesque, the Egyptian influences are all there, including the high cheekbones and regal bearing. The cards look and feel beautiful and actually look nice than the ones you get in a Spartan starter box. I’ve got to comment Megalith, the production values of the quick start rules and the cards are very very good. But what do you get in the box? Simply put – 8 blokes, the quick start rules and unit and equipment cards as well as counters to cut out. Think a collision of Ancient Egypt and Rome with a twist of undead beastlyness and you’re in the right area.Īnd you know what? They’re way cool. Megalith sent me a starter box of the Mortans. Godslayer takes all that wonderful sense of myth and wonderment, of armies of armour soldiers and creatures of legend and plonks them all nice and tidy on to a 4×4 board. So when I came across Megalith Games and Godslayer I was cast back to those days. Despite my love for science fiction, boltguns, space ships and transhumans I cut my wargaming teeth over 20 years ago on fantasy games like Hero Quest fuelled by history lessons learning about Rome and Ancient Greece, cartoons like Dungeons and Dragons and movies like Jason and the Argonauts. ![]()
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